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Sir Gawain and the Green Knight escape rooms
4 self-checking escape rooms on Sir Gawain and the Green Knight by (the Pearl Poet, in translation), one for each section. Every answer comes from the text, so each room checks reading as well as recall, and they work with any edition. For grades 6–9, classical homeschoolers and literature classes.
No logins and nothing to install. Try the first two locks of any room free. See all the classics escape rooms.
Sir Gawain and the Green Knight · Fitt 1The Christmas GameFree taster
Sir Gawain and the Green Knight · Fitt 2The Winter JourneyFree taster
Sir Gawain and the Green Knight · Fitt 3Three Days of HuntingFree taster
Sir Gawain and the Green Knight · Fitt 4The Third StrokeFree tasterRoom by room
- Fitt 1: The Christmas Game. The founding of Britain after Troy, the feast at Camelot, the green stranger and his challenge, Gawain's blow and the head that speaks.
- Fitt 2: The Winter Journey. The passing year, Gawain's arming and his shield, his hard journey through the wilderness, the castle that appears on Christmas Eve, its lord and lady, and the bargain they strike.
- Fitt 3: Three Days of Hunting. The three hunts of deer, boar and fox, the lady's three visits, the gifts she offers, Gawain's confession and the three evenings of exchange.
- Fitt 4: The Third Stroke. The guide's warning, the grim chapel, the three strokes of the axe, the truth about the host, his wife and Morgan le Fay, and Gawain's return to Camelot.