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Treasure Island escape rooms
5 self-checking escape rooms on Treasure Island by Robert Louis Stevenson, one for each section. Every answer comes from the text, so each room checks reading as well as recall, and they work with any edition. For grades 6–9, classical homeschoolers and literature classes.
No logins and nothing to install. Try the first two locks of any room free. See all the classics escape rooms.
Treasure Island · Chapters 1–6The Old Sea DogFree taster
Treasure Island · Chapters 7–12The Sea Cook's SecretFree taster
Treasure Island · Chapters 13–18The Man of the IslandFree taster
Treasure Island · Chapters 19–27Adrift at NightFree taster
Treasure Island · Chapters 28–34Flint's PointerFree tasterRoom by room
- Chapters 1–6: The Old Sea Dog. The captain at the Admiral Benbow, the visits of Black Dog and blind Pew, the black spot, the captain's death, the raid on the inn and the opening of the oilskin packet at the squire's hall.
- Chapters 7–12: The Sea Cook's Secret. The squire's letter from Bristol, Jim's meeting with Long John Silver at the Spy-glass, Captain Smollett's doubts, the voyage and the loss of Mr Arrow, and what Jim hears from inside the apple barrel.
- Chapters 13–18: The Man of the Island. Jim's run ashore, the first blow struck by Silver, Jim's meeting with a marooned man, and the doctor's own account of how the loyal party leave the ship for the stockade.
- Chapters 19–27: Adrift at Night. Jim reaches the stockade, Silver's visit under a flag of truce, the attack, Jim's sea adventure in Ben Gunn's boat, his fight with Israel Hands aboard the Hispaniola and his return to the stockade in the dark.
- Chapters 28–34: Flint's Pointer. Jim among the pirates, the second black spot, the doctor's visit and Jim's promise, the treasure-hunt, the voice among the trees, the empty hole, the fall of a chieftain and the voyage home.