Home › Classics › The Story of King Arthur and His Knights › A Year and a Day
The Story of King Arthur and His Knights · Sir Gawaine
A Year and a Day
An escape room on Sir Gawaine of The Story of King Arthur and His Knights by Howard Pyle
A white hart runs three times round King Arthur's table, and later the King comes to a grim castle where an old knight in black sets him a riddle. Seven locks test what you know of Sir Gawaine of The Story of King Arthur and His Knights.
Students solve seven self-checking locks and earn a word from each. At the last lock they put two of those words together to answer the final clue.
Play the free taster (2 of 7 locks)Members: full room
The taster runs in the browser, with nothing to install. Members share a private class link that opens all seven locks.
What's inside
- 7 self-checking locks: a crossword, scrambled names, a secret message, who's who, make the pairs, odd one out and a final lock
- Characters in this room: King Arthur, Sir Gawaine, Gaheris, Sir Ablamor, Sir Alardin, Boisenard, the Knight-Enchanter, Queen Guinevere, the old woman of the forest
- Grades 3–6; works with any edition
- No logins and nothing to install; progress is saved in the browser
- Takes about one lesson
For teachers
Each room covers one section, and every answer comes from it, so it checks reading as well as recall. The seven locks:
- Crossword — ten names, places and key words from the section.
- Scrambled names — unscramble seven names or words, with a clue for each.
- Secret message — decode a shift-three cipher and answer the riddle it asks.
- Who's who — match eight characters to what they do.
- Make the pairs — complete four pairs from a set of cards.
- Odd one out — six rows on characters, places and events: find the one that does not belong.
- The last lock — choose two of the words earned in locks 1–6 to answer the final clue.
Most students take 30 to 45 minutes. They can work alone or in pairs on any device with a browser, or you can project the room and solve it together. Every answer checks itself, and progress is saved in the browser, so a room can be split across two lessons.
More escape rooms on The Story of King Arthur and His Knights
The Story of King Arthur and His Knights · The Winning of KinghoodThe Sword in the AnvilFree taster
The Story of King Arthur and His Knights · The Winning of a Sword and a QueenThe White ChampionFree taster
The Story of King Arthur and His Knights · Merlin and Sir PelliasThe Valley of JoyousnessFree taster