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Title screen of The Boat Race, a The Games Latin escape room

The Games · Latin II

The Boat Race

A The Games Latin escape room for Latin II

Works with: Cambridge Latin Course, Book 2, Stages 13–20

King Cogidubnus is holding games on the south coast of Britain, and the highlight is a boat race round a great rock in the sea. Solve seven puzzles to see who wins.

Play the free taster (2 of 7 locks)Members: full room

The taster runs in the browser, with nothing to install. Members share a private class link that opens all seven locks. Sound adds to the atmosphere.

What's inside

  • 7 self-grading locks, all in Latin
  • Vocabulary from Cambridge Latin Course Books 1–2 (to Stage 20)
  • Grammar: imperfect, perfect and pluperfect of vincit and nāvigat
  • Macrons never needed
  • Takes about one lesson
Illustration from the picture-count lock of The Boat Race

For teachers

Each of the seven locks practises something different:

  1. Crossword — the sea, ships and the king's games, in Latin from Book 2.
  2. Anagrams — unscramble seven things done at the race.
  3. Cipher — decode a message in Latin, then answer the riddle it asks.
  4. Matching — two verbs, vincit ("wins") and nāvigat ("sails"), in the imperfect, perfect and pluperfect.
  5. Picture Count — reassemble the shore, then count what you see.
  6. Odd One Out — find the word that doesn't belong in each row to build the story, then answer questions about it.
  7. Final Rebus — one clue from every lock. Their first letters spell the final word.

Most classes take about 50 minutes. Students can work alone, in pairs or in small teams on any device with a browser, or you can project the room and solve it together as a class. Every answer checks itself, so you are free to circulate, and progress is saved in the browser, so a room can be split across two lessons.

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