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Title screen of The Charioteer, a The Games Latin escape room

The Games · Latin III

The Charioteer

A The Games Latin escape room for Latin III

Works with: Cambridge Latin Course, Book 3, Stages 21–34

Race day at the Circus Maximus: a quarter of a million spectators, four-horse chariots thundering round the track, and Scorpus, the greatest charioteer in Rome, at the reins. Solve seven puzzles to reach the finishing line.

Play the free taster (2 of 7 locks)Members: full room

The taster runs in the browser, with nothing to install. Members share a private class link that opens all seven locks. Sound adds to the atmosphere.

What's inside

  • 7 self-grading locks, all in Latin
  • Vocabulary from Cambridge Latin Course Books 1–3 (to Stage 34)
  • Grammar: the relative pronoun quī, quae, quod
  • Macrons never needed
  • Takes about one lesson
Illustration from the picture-count lock of The Charioteer

For teachers

Each of the seven locks practises something different:

  1. Crossword — the races, the crowd and Rome, in Latin from Book 3.
  2. Anagrams — unscramble seven things done at the races.
  3. Cipher — decode a message in Latin, then answer the riddle it asks.
  4. Matching — the relative pronoun quī, quae, quod ("who, which") in its different cases.
  5. Picture Count — reassemble the Circus Maximus, then count what you see.
  6. Odd One Out — find the word that doesn't belong in each row to build the story, then answer questions about it.
  7. Final Rebus — one clue from every lock. Their first letters spell the final word.

Most classes take about 50 minutes. Students can work alone, in pairs or in small teams on any device with a browser, or you can project the room and solve it together as a class. Every answer checks itself, so you are free to circulate, and progress is saved in the browser, so a room can be split across two lessons.

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